Dear Tzafnat, We are happy to announce the publication of a NEW ISSUE of the Journal of Virtual Worlds Research (JVWR): Volume 9, Number 2: Assembled 2016 (Part 2) Issue editors: Suely Fragoso, Federal University of Rio Grande do Sul, Brazil; Maria del Carmen Gil Ortega, University of the West of England, Bristol, UK; Athanasios… Continue reading JVWR Assembled 2016 (Part 2) V9 (2)
No computer or smartphone required. Moving one step beyond Samsung’s Gear VR, Intel just announced Project Alloy, an all-in-one VR headset that doesn’t need to be connected to a phone or computer. Yes, that means it’s completely wireless, with its own processor and battery. Alloy can also track rooms on its own, and it tracks… Continue reading Intel announces Project Alloy, an all-in-one VR headset.
One of the most interesting usages of VR for a touristic experience.
Now getting your own personal action figure is as easy as stepping into a photo booth A firm in South Korea is using 3D printing technology to turn photographs into miniature figurines. http://nyp.st/2avh3bc
Chapter 3 (author: Stefano De Paoli) of Springer’s Handbook on 3D3C platforms (Editor: Yesha Sivan).
Pokémon Go isn’t the only breakout AR/VR success this year. Early stage VCs and corporates invested a record $2 billion into AR/VR startups in the last 12 months, despite the market still being in its earliest stages.
We are happy to announce the publication of NEW ISSUE from the Journal of Virtual Worlds Research (JVWR): Volume 9, Number 1: Assembled 2016 (Part 1) Issue Editor: Sue Gregory, School of Education, University of New England, Australia. This Assembled 2016 issue of the Journal of Virtual Worlds Research relates to an eclectic group of six… Continue reading The new JVWR issue: Assembled 2016 Vol. 9(1)