We are happy to announce the publication of a NEW ISSUE of the Journal of Virtual Worlds Research (JVWR): Volume 10, Number 1: Assembled 2017 Issue Editor: Victoria McArthur, University of Toronto, Canada The 2017 Assembled issue of the Journal of Virtual Worlds Research is a collection of four interdisciplinary research papers, representing the diversity… Continue reading Assembled 2017
We are happy to announce the publication of a NEW ISSUE of the Journal of Virtual Worlds Research (JVWR): Volume 9, Number 3: Edge Issue editor: Yesha Sivan, Coller Institute of Venture, Tel Aviv University, Israel A collection of 5 papers which suggest new angles and unique points of view, is presented in this Edge issue.… Continue reading JVWR new issue “Edge” is published!
The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks… Continue reading CfP for a Quick Turnaround Issue ‘Assembled 2016’
Project Nourished allows you to experience dining in a whole new way without caloric intake; while maintaining taste, smell and touch. Project Nourished reexamines modern methods of dietary consumption by allowing participants to experience fine dining without concern for caloric intake or other health-related issues. By merging the physicality of molecular gastronomy with virtual reality, we… Continue reading Project Nourished
Dear Tzafnat, We are happy to announce the publication of a NEW ISSUE of the Journal of Virtual Worlds Research (JVWR): Volume 9, Number 2: Assembled 2016 (Part 2) Issue editors: Suely Fragoso, Federal University of Rio Grande do Sul, Brazil; Maria del Carmen Gil Ortega, University of the West of England, Bristol, UK; Athanasios… Continue reading JVWR Assembled 2016 (Part 2) V9 (2)
No computer or smartphone required. Moving one step beyond Samsung’s Gear VR, Intel just announced Project Alloy, an all-in-one VR headset that doesn’t need to be connected to a phone or computer. Yes, that means it’s completely wireless, with its own processor and battery. Alloy can also track rooms on its own, and it tracks… Continue reading Intel announces Project Alloy, an all-in-one VR headset.
One of the most interesting usages of VR for a touristic experience.
Now getting your own personal action figure is as easy as stepping into a photo booth A firm in South Korea is using 3D printing technology to turn photographs into miniature figurines. http://nyp.st/2avh3bc
Chapter 3 (author: Stefano De Paoli) of Springer’s Handbook on 3D3C platforms (Editor: Yesha Sivan).
Pokémon Go isn’t the only breakout AR/VR success this year. Early stage VCs and corporates invested a record $2 billion into AR/VR startups in the last 12 months, despite the market still being in its earliest stages.