This is a combined call for all of the Journal of Virtual Worlds Research 2012-2013 current CFPs (Call For Papers), including general call for papers, special topics calls (Asian, Managerial and Commercial Applications, and Law), as well as fast track relating to AIS conferences in AIS e-Commerce Wuhan, China; AMCIS Seatle, USA; MCIS Guimarães, Portugal and ICIS 2012,… Continue reading JVWR Combined Calls for 2012-2013
Connecting the real and the virtual via on-line shopping. Link: https://www.youtube.com/watch?v=nJVoYsBym88
Biology teacher Ros Johnson says 3D projections of body organs have given lessons a new direction at the Abbey School in Reading BBC article, report that “A study of the impact of 3D in the classroom has found that it improves test results by an average of 17%.” This is a specific example where… Continue reading Video: BBC Reports 3D learning Tools Positive for Pupils
According to this source: Fans suspicions about AKB48’s 12.5 generation member Eguchi Aimi being a “CG idol” have been confirmed! The features of Eguchi’s face were taken from the members, which consists of Oshima Yuko (hair/body), Takahashi Minami (outline), Maeda Atsuko (eyes), Watanabe Mayu (eyebrows), Itano Tomomi (nose), and Shinoda Mariko (mouth). Twelfth generation AKB48… Continue reading Video: AKB48 – Making of Eguchi Aimi
A recent (April 2011) World Bank report called “Converting the Virtual Economy into Development Potential: Knowledge Map of the Virtual Economy” has 60 fascinating 60 about the value of virtual economies for developing countries. Beyond well known WOW gold farming, the report touches upon micro work and related areas. This report is a must read for… Continue reading World Bank Report: 2011 Gaming Market Size: Main $18B, Secondary $3B
This is — to date — the most interesting demo I have seen that merges 3D, HTML 5, and creatively. I’m not going to say more, cause you really need to feel it. (Tip: Make sure you use an address that you know and has good “street” data for it). Go http://www.thewildernessdowntown.com/ ohhh and use Chrome browser.
When wounded warriors return home, they face long-term care and recovery, often isolated from their family. TATRC is now developing the Amputee Virtual Environment Support Space on the Second Life Enterprise platform as a virtual clinic where amputees, their families and healthcare providers connect to supplement care and improve the quality of life of patients.… Continue reading Sneak Peek: The Amputee Virtual Support System [coming soon to SL Enterp…