Now getting your own personal action figure is as easy as stepping into a photo booth A firm in South Korea is using 3D printing technology to turn photographs into miniature figurines. http://nyp.st/2avh3bc
Chapter 3 (author: Stefano De Paoli) of Springer’s Handbook on 3D3C platforms (Editor: Yesha Sivan).
We are in the midst of a journey. We are moving from an atomic world, where physical stuff is critical to a bitonic world where things made of bits are critical. The atomic world is not going away. It is here to stay. The atomic world is augmented by the bitonic world — namely by… Continue reading Happy 2014: What Should Atomic and BITonic Learn from Each Other?
We are happy to announce the new publication of The Journal of Virtual Worlds Research: Volume 5, Number 3: Managerial & Commercial Applications The editorial team for this issue: Shu Schiller, Wright State University, USA Brian Mennecke, Iowa State University, USA Fiona Fui-Hoon Nah, Missouri University of Science and Technology, USA Scholars and practitioners are… Continue reading 29-Dec-2012: JVWR New Issue online – Managerial & Commercial Applications
JVWR Combined Call for 2012-2014 This combined call is for all of the Journal of Virtual Worlds Research current CFPs (Call for Papers) for issues and events, including: A call for papers and special topics’ calls (Managerial and Commercial Applications, Law, Enterprises, Augmented Reality). ARatCIS2012 – a Face2Face workshop at ICIS2012, Orlando, Florida, December 16, 2012 – call is open.… Continue reading [JVWR] Journal of Virtual Worlds Research Combined Call for 2012-2014
This is a combined call for all of the Journal of Virtual Worlds Research 2012-2013 current CFPs (Call For Papers), including general call for papers, special topics calls (Asian, Managerial and Commercial Applications, and Law), as well as fast track relating to AIS conferences in AIS e-Commerce Wuhan, China; AMCIS Seatle, USA; MCIS Guimarães, Portugal and ICIS 2012,… Continue reading JVWR Combined Calls for 2012-2013
Connecting the real and the virtual via on-line shopping. Link: https://www.youtube.com/watch?v=nJVoYsBym88
Biology teacher Ros Johnson says 3D projections of body organs have given lessons a new direction at the Abbey School in Reading BBC article, report that “A study of the impact of 3D in the classroom has found that it improves test results by an average of 17%.” This is a specific example where… Continue reading Video: BBC Reports 3D learning Tools Positive for Pupils
According to this source: Fans suspicions about AKB48’s 12.5 generation member Eguchi Aimi being a “CG idol” have been confirmed! The features of Eguchi’s face were taken from the members, which consists of Oshima Yuko (hair/body), Takahashi Minami (outline), Maeda Atsuko (eyes), Watanabe Mayu (eyebrows), Itano Tomomi (nose), and Shinoda Mariko (mouth). Twelfth generation AKB48… Continue reading Video: AKB48 – Making of Eguchi Aimi
A recent (April 2011) World Bank report called “Converting the Virtual Economy into Development Potential: Knowledge Map of the Virtual Economy” has 60 fascinating 60 about the value of virtual economies for developing countries. Beyond well known WOW gold farming, the report touches upon micro work and related areas. This report is a must read for… Continue reading World Bank Report: 2011 Gaming Market Size: Main $18B, Secondary $3B