Assembled 2020
Welcome to Volume 13, No. 2-3 (2020) with papers on Rendering Sounds, Virtual Goods Purchase in mobile games, collaborative learning in Minecraft and 360 audio technologies.
Welcome to Volume 13, No. 2-3 (2020) with papers on Rendering Sounds, Virtual Goods Purchase in mobile games, collaborative learning in Minecraft and 360 audio technologies.
The JVWR, Volume 13, No. 1 Published: March 31, 2020 Issue editors: Angie Cox, Trident University International, Cypress, CA, USA, (Prime) Felipe Becker Nunes, Antonio Meneghetti College, Santa Maria, RS – Brazil Miao Feng, NORC at the University of Chicago, USA Oskar Milik, Northwood University, Midland, MI, U.S.A The Journal of Virtual World Research’s “The Dark Side” issue dives… Continue reading The Dark Side of Virtual Worlds
The JVWR, Volume 12, No. 3 Published: December 13, 2019 Issue editors: Angie Cox, Trident University International, Cypress, CA, USA, (Prime) Felipe Becker Nunes, Antonio Meneghetti College, Santa Maria, RS – Brazil Miao Feng, NORC at the University of Chicago, USA Jason Coley, Maria College, Albany, New York, USA The Journal of Virtual World Research… Continue reading Assembled 2019
The JVWR, Volume 12, No. 2 We are happy to announce the publication of a NEW ISSUE of the Journal of Virtual Worlds Research (JVWR) on Impact. Issue editors: Michael Thomas, University of Central Lancashire, UK, (Prime) Tuncer Can, University of Istanbul, Turkey Michael Vallance, Future University, Japan In the context of educational research, definitions… Continue reading Impact – Educational Cases
We are happy to announce the publication of a NEW ISSUE of the Journal of Virtual Worlds Research (JVWR) – the second and concluding part of the special issue on Pedagogy. Volume 12, Number 1 (2019): Pedagogy – Taking Stock and Looking Forward (Part 2) Issue Editors: Kenneth Y. T. Lim, National Institute of Education,… Continue reading JVWR Part 2 of 2-part issue Pedagogy – Taking Stock and Looking Forward is published
Volume 11, Number 3 (2018): Pedagogy – Taking Stock and Looking Forward (Part 1) Issue Editors: Kenneth Y. T. Lim, National Institute of Education, Singapore and Cátia Ferreira, Universidade Católica Portuguesa, Portugal 2019 marks the tenth anniversary of a landmark issue of the Journal of Virtual Worlds Research, which was themed on ‘Pedagogy.’ Issue No.… Continue reading New Arrival from TheJVWR: Pedagogy – Taking Stock and Looking Forward (part 1)
The second part of Assembled 2018 includes five studies demonstrating rigor over a vast variety of themes tethered to Virtual World use. Studying VR/AR technologies use & development, examining online storytelling forum threads in WoW, analyzing Africans’ representation in video games, investigating business and English classes’ use of Multiplayer-Online Games, and testing the use of a mixed reality environment with undergraduate special education students.
Volume 11, Number 1: Assembled 2018 April 12, 2018 Issue editors: Angie Cox, Trident University International; Edgardo Donovan, Trident University International; Miao Feng, NORC at the University of Chicago; Felipe Nunes, Federal University of Rio Grande do Sul, Brazil. This issue includes five exciting research studies covering a broad and diverse array of topic areas but… Continue reading JVWR new issue Assembled 2018 is Published!
EVE Online special issue in the Journal of Virtual Worlds Research highlights the ways that EVE Online scholarship has matured.
We live in an era of digitally-mediated relationships. From finding a spouse online to daily interactions facilitated through social media, many people build and sustain both platonic and romantic relationships with technology. Virtual worlds are also spaces for these interactions. This special issue is dedicated to an exploration of such topics in a collection of articles exploring “real virtual relationships.”