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The new JVWR issue: Assembled 2016 Vol. 9(1)

We are happy to announce the publication of NEW ISSUE from the Journal of Virtual Worlds Research (JVWR):


Volume 9, Number 1:
Assembled 2016
(Part 1)

Issue Editor: Sue Gregory, School of Education, University of New England, Australia.

This Assembled 2016 issue of the Journal of Virtual Worlds Research relates to an eclectic group of six articles covering a variety of aspects of the use of virtual worlds, Including: An overview of where the virtual economy began; the use of non-player characters in courses and how students reacted to them, and the use of a virtual world to provide training for office-based medical emergencies. Also presented are research papers that explore the relationship between the real and the virtual supermarkets,  lighting controls used in virtual environments, and the use of cloud in connecting video games.

Issue Editor Corner

Sue Gregory

Peer Reviewed Research Papers

A Brief History of Virtual Economy
Mohamed Nazir, Carrie Siu Man Lui
Put on Your Game Gace: Designing the Researcher Presence in Immersive Digital Environments
Jaime Banks, Rosa Mikeal Martey

Developing Virtual Reality Simulations for Office-Based Medical Emergencies
Alexander J. Lemheney, William F. Bond, Jason C. Paden, Matthew W. LeClair, Jeannine N. Miller, Mary T. Susko

The Relation between Customer Types in a Real Supermarket Compared to a Virtual Supermarket
Vassilis Javed Khan, Rebecca Brouwer

Utilizing Virtual Environments for the Evaluation of Lighting Controls
Vassilis Javed Khan, Tino van de Kraan, Johan van Leest, Jon Mason, Dzmitry Aliakseyeu
Gamecloud – A Platform for Connecting Video Games
Janne Parkkila, Kati Järvi, Timo Hynninen, Jouni Ikonen, Jari Porras

More from JVWR


Prof. Yesha Y. Sivan


TheJVWR – The Journal of Virtual Worlds Research

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